Portfolio 2026

REYES
GARABITO

GAME DESIGN × 3D ANIMATION × TECHNICAL ART

Videogame Design student specializing in 3D animation, technical art, and visual narrative. I work with Blender, Unity, Adobe Premiere Pro, and composition tools to create interactive and cinematic projects. I'm interested in expressive characters, intentional color, and scenes that tell a story through composition and movement.

PLAY MODE
SCORE: 000000WAVE: 01
WAVE 01
Unity C# Blender Rigging Shaders Narrative Game Design Previs Simulation Pipeline
Unity C# Blender Rigging Shaders Narrative Game Design Previs Simulation Pipeline
Now

Currently Working On

Multiplayer · CGL
Multiplayer videogame
Programming Showcase · 5 Feb
Music video
Trap artist videoclip
Editing + animation · commission
Bachelor Thesis
Cid Campeador cinematics
Previs · pipeline · storytelling
Daily
Unity systems & Blender rigs
Shaders · stylized visuals

Featured Work

All →
Manifesto

What I want to create

Stylized worlds with a storyExpressive 3D animationColor, rhythm and composition
Stack

Technical Skills

01
Gameplay Programming (C# / Unity)
02
Technical Art & 3D Animation
03
Game & Narrative Design
04
Prototyping & Rapid Iteration
01
About me →

Who's behind the controller.

02
Download CV →

Experience, education, PDF.

03
Contact →

Let's talk about your next project.